I think this is a topic that will be a main point of contention for sometime, as we grow with 2.0.
I cannot agree more that super car dusting is poor RP. I would say that it is even win mentality when the crims actively know that the cops have no way to contend with this, i.e. no AIR-1, lack of spikes, slow cruisers. Absolutely can agree that the early meta was this and it was beyond frustrating for the cops, from an observers point of view. Its not a healthy way to promote the serious RP bar that was set.
From a crims point of view and from a newly washed server point of view I could see why some people would try to justify these strats, having nothing to loose or everything to loose because of having very little, wanting to get ahead, replace what had been taken. All of which still pale in comparison to the standard we were asked to uphold. As a result cops and crims got a little more aggressive towards each other. Cars were towed at times, keys taken from ignitions, emotional responses to an albeit frustrating situation.
In an effort to cull this, I know that my group of associates advocated for a fair chase for X amount of time then getting into ' super ' cars. We figured this gave both a chance to the ill-equipped LEO's and to a less coordinated and, in their own right, ill-equipped crims. We are understanding that we dont have trunks to help take hostages easier or without needing multiple cars that then need to be watched as they poof, we cannot change clothes anywhere but a clothing store of place of employment while making an escape. We are both held to the numbers rule true but consider that cops are often in there own units, while crims pair up or leave all together from scene. Cops can brake off and go to multiple areas while crims have the opposite issue where they start as one and come apart.
There were some wins for both sides here and I think at a point both crims and cops made some progress to deal with things when it was like this.
Now comes the buff. Now we are seeing cruisers do 130+ easy, fugitives getting up into the 140's and ( check me on this ) buffalos hitting 145+. Yes this was to combat the super car highway dust, and it was helping LEO's chances in those types of chases. Consider this now though, how will the strats change to compensate in a perceived loss of an advantage? Will the crims now take advantage of the absence of AIR-1 and what does that look like? Do they get more aggressive and start shooting, in which case we will see these posts replaced with GP > RP? Its all up in the air.
I guess what im getting at is, no matter who is driving what at what speeds, people will normally gravitate towards a perceived advantage, those ' advantages ' get countered with something, and the evolution begins again. To answer your question, no I do not feel the cop cars are overpowered, I think that the weakness in them is yet to be exposed.
If thats driver ability, local RNG, scene, or strat that exposes it is all name of the game we all agree to play here. AS LONG AS EVERYONE REMEMBERS THE STANDARD WE ARE BEING HELD TO, IM LOOKING AT YOU HIGHWAY DUSTERS.
I do want to point out that ive seen way too many LEO's body kitting cars in a chase or swapping vehicles getting back into a chase, and its on body cam, but thats a topic for another thread.