Cop cars and your opinions

Glennmp

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Dec 26, 2020
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I've never driven one, I don't know how they handle. However, I do think I'm one of the better off drivers on the server and they seem to have a fast acceleration/speed. I want to know other people's opinions. It doesn't seem right to me if cop cars are faster/handling better than crim cars when they get to have multiple people on a chase. After all, the point of a chase is to stick on someone and rely on teamwork to stop someone. I've had experience as a cop on another server as well. Do you think they're faster than they should be? Do you play a Cop/Crim? Do you have experience as a Cop/Crim? How many hours do you have on this server as a cop/crim? Have you driven a cop car in this server? How do you think cops catch people? From my experience it seems they're a bit better off than they should be. There should be academies about becoming a better driver, how to do chases better, and what tools are at your disposal. I know rn it's a bit dry due to the lack of spike strips and possibly air 1/moto? It's the circumstances of our situation.
Upon further thought I think its moreso the handling which is greater than most if not every vehicle. I'm also unaware if any of the police vehicles are HEAT, but I don't think they are.
 
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Louisiana

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cajun_dude
There cars are extremely fast, seeing a stanier do 150+ mph, fugitive hit 155+ mph, it’s just no fun getting in chases when even a crims “super car” barely hits 150 mph! The majority of the time us crims are in basic vanilla cars that average 110-120mph.
 
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marcus_enby

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Current "non-criminal criminal informant person" and also a current in training LEO here:

I personally haven't driven each police car available, but I have seen all of them in action.

From my understanding, cop cars got buffed so they could have better chance to maintain pursuit in chases with some of the super cars. It was becoming common for cops to get "highway dusted" by people who had a Bullet/Infernus/Zentoro and overall was diminishing the ability to pursue. It's going to be a catch 22 on one side or the other as things progress. If cop cars are lowered to better match the average local car, then crims are more likely to steal super cars and we're back to highway dusting. If cops are too overpowered and can catch super cars with ease, then crims may have less opportunity to get away. It's also literally the job of cops to try and catch criminals, so if they cops need a little extra to try and help maintain law and order, then crims need to account for that.

Are they now potentially overpowered? Possibly. But given the current state of things, there's gonna be trial and error in how everything is set up, what works best for all scenarios, what needs a nerfing vs a buffing, etc.

There are no HEAT units currently or spikes that I know of, so really the cruisers they have are what they can use. Moto does exist, but not many cops are certified to use moto from my understanding and while there have been some Air1 uses, I don't believe it's fully integrated/available yet and again, not a lot of people are certified to use it (if any are officially certified at all).

Even with these better police units, there are still good and bad drivers on both sides. Some cops are super great at driving and have a good success rate in pursuits, and others are really good at hitting locals, trees, or gas pumps. Same with crims; some are great at juking cops on highways and getting them out of pursuit, others know good gaps to lose them, and others also run into locals, or take corners too fast and spin out.

My two cents: I personally don't think there is a huge issue with the cop cars as they currently are, as long as we can all understand that the point of a pursuit is to give crims a chance to escape and not try and end it before it even starts. Not saying anyone does, but obviously both sides need to make sure they aren't just trying to get a W. If cops suck at driving, they can own up to that L. If a crim picked a bad car to try and run away in, then they better understand that they might also get an L.

As we keep going in 2.0, here will always be updates and changes to the city that will help level out the playing field as we proceed into the future. For a while it sucked to do pursuits for cops, and now it may suck a bit more on the crim side. It may not always seem fair, but that's the trial and error for ya.
 
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ThatEffinGuy

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Los Santos Police Department High Command
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So as you can see I have a cop with the tags I have... Our cars handling isnt that crazy IMO, our cars are paper thin and a small sign on a gate can take it out completely and they spin out pretty easy. I think the handling isnt too bad and in a decent spot with some of the other civ cars I have seen. Im not going to tell you the full speeds and all of all the cop cars as I have personally tested them. Each car has a "class" and depending on the car depends on the top speed and all. There are a few cars of ours that are a little tweaked for certain cars in the city. I can tell you that the stanier can't do 150+ unless its a downhill (which is still a stretch) it actually cant break past 145 and thats perfect driving in a straight for X amount of time and getting lucky. It takes a bit for it to even get past 130. Remember that top speeds dont count on downhills, you gotta be on straight aways.

Currently we do have motorcycle. We do not have an air unit (sorta), HEAT/Interceptor or spikes in the server yet for us to fully use.

We did get a very very small tweak to the cars a bit ago but that was because people loved just taking the "super cars" from locals to everything they did and just highway blast because the speed and that RP was so much fun as a cop.

I do get where you are coming from with the cars but its going to be a hard thing to fully balance cuz if they nerf the cars back down, we wont be able to even attempt to keep eyes on certain cars now and do our job. Then if you nerf the "super cars" (which they wont), then civilians will say something about how the super car isnt so super and fast. I do know that the staff team is working hard on getting things put in and placed in, so maybe also with due time there will be even more tweaks to the cars for good and bad (depending on how you look at it).

Like above, some people are better drivers then others. It just may also matter who is behind you on the chase. I have seen some really good drivers and really bad drivers from both sides. Shit, I personally cant drive a car that well but a motorcycle I can 100%. Sometimes its just luck as well with who is behind you. Shit, locals LOVE us so much and you have like a second interference vehicle helping you out LOL.
 
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Lord Lowdar

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Glennjamin Till
I think this is a topic that will be a main point of contention for sometime, as we grow with 2.0.

I cannot agree more that super car dusting is poor RP. I would say that it is even win mentality when the crims actively know that the cops have no way to contend with this, i.e. no AIR-1, lack of spikes, slow cruisers. Absolutely can agree that the early meta was this and it was beyond frustrating for the cops, from an observers point of view. Its not a healthy way to promote the serious RP bar that was set.

From a crims point of view and from a newly washed server point of view I could see why some people would try to justify these strats, having nothing to loose or everything to loose because of having very little, wanting to get ahead, replace what had been taken. All of which still pale in comparison to the standard we were asked to uphold. As a result cops and crims got a little more aggressive towards each other. Cars were towed at times, keys taken from ignitions, emotional responses to an albeit frustrating situation.

In an effort to cull this, I know that my group of associates advocated for a fair chase for X amount of time then getting into ' super ' cars. We figured this gave both a chance to the ill-equipped LEO's and to a less coordinated and, in their own right, ill-equipped crims. We are understanding that we dont have trunks to help take hostages easier or without needing multiple cars that then need to be watched as they poof, we cannot change clothes anywhere but a clothing store of place of employment while making an escape. We are both held to the numbers rule true but consider that cops are often in there own units, while crims pair up or leave all together from scene. Cops can brake off and go to multiple areas while crims have the opposite issue where they start as one and come apart.

There were some wins for both sides here and I think at a point both crims and cops made some progress to deal with things when it was like this.

Now comes the buff. Now we are seeing cruisers do 130+ easy, fugitives getting up into the 140's and ( check me on this ) buffalos hitting 145+. Yes this was to combat the super car highway dust, and it was helping LEO's chances in those types of chases. Consider this now though, how will the strats change to compensate in a perceived loss of an advantage? Will the crims now take advantage of the absence of AIR-1 and what does that look like? Do they get more aggressive and start shooting, in which case we will see these posts replaced with GP > RP? Its all up in the air.

I guess what im getting at is, no matter who is driving what at what speeds, people will normally gravitate towards a perceived advantage, those ' advantages ' get countered with something, and the evolution begins again. To answer your question, no I do not feel the cop cars are overpowered, I think that the weakness in them is yet to be exposed.

If thats driver ability, local RNG, scene, or strat that exposes it is all name of the game we all agree to play here. AS LONG AS EVERYONE REMEMBERS THE STANDARD WE ARE BEING HELD TO, IM LOOKING AT YOU HIGHWAY DUSTERS.

I do want to point out that ive seen way too many LEO's body kitting cars in a chase or swapping vehicles getting back into a chase, and its on body cam, but thats a topic for another thread.
 

KitKatastrophe

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Worst driver in the server here… the buff to the vehicles actually made me able to drive and keep up. My lag is horrendous (perks of being Australian) and the buff made things a lot easier for use to deal with. As both a crim and a cop it seems to be pretty balanced at the moment, crims can’t highway dust people (mostly) and cops feel like they can keep up. Crim may have a large win mentality but cops have to have fun too to be able to actually come around. The situation isn’t all about winning for either party, it should be able having fun
 
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Glennmp

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Dec 26, 2020
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Worst driver in the server here… the buff to the vehicles actually made me able to drive and keep up. My lag is horrendous (perks of being Australian) and the buff made things a lot easier for use to deal with. As both a crim and a cop it seems to be pretty balanced at the moment, crims can’t highway dust people (mostly) and cops feel like they can keep up. Crim may have a large win mentality but cops have to have fun too to be able to actually come around. The situation isn’t all about winning for either party, it should be able having fun
Crims have a large win mentality IMO because as it is rn it's not worth even doing crime from an IC perspective. You rob a store and typically get like $600 on average with a chance of other stuff, while the fines are like x2-x3 the amount of that easily. Or it's something big like PSB which takes hours and hours and hours of monotonous, no RP, unfun hunting/grinding to be able to get the resources, only to have 6 cops on duty once in a blue moon, only to waste some of those resources if not enough are on duty, only to have wasted an hour or two of prep and finding hostages several times for nothing.

Or, you can kill chickens/rob houses on and off lol.
Anyways, if you say you're the worst driver on the server what do you think happens to the cops that are decent/good? No offense but if you're the worst driver you're not supposed to keep up. But as a cop that's fine, you can do stuff like parallels and tertiary, or try to stick on until a better pursuit unit comes up. I agree it should be about having fun. It'd be cool to be able to do stores and not have to worry about even if you do 2-3 successfully if you fail 1 you're SOL. But, that's speaking in general and not my group. And I agree. cops do want to have to fly in, and the same with crims. It's a two-way street. No crims mean no cops want to fly in unless they wanna do some civ RP, no cops means crims don't want to fly in unless they want some civ RP (or to grind out resources..).
If the situation isn't about winning, then why did the cop cars get buffed..? Why are the crims who are highway blasting not getting punished? That is power gaming is it not? As someone who has played a lot of crim, and has watched/played a lot of cop, cops get everything handed to them. The stipulation is that it requires training, whitelisting, and some paperwork. Crims don't have that but they have their own worries, as like I said. Punishment IC for failing to win, a requirement to grind out stuff to be able to do the stuff that is more fun/more money. They also have to worry about more laws and the DOJ sense, they do have to actually think about certain things or what to do.
You shouldn't need to have some amazing or crazy plan for something like a store, you can have the cars as powerful as you want them, but it's gonna make the crims lean more towards ratty stuff or plans to get away- which is fine, but like I said especially with how the server is atm that might be all you see. Motorcycle..motorcycle..bullet..infernus. Thanks for the input. (Cops also have ways to circumvent being bad drivers, they work as a team. Like eventually you might be able to get air 1 cert and boom, you're a big help. Spike strips for parallels, or just being secondary and taking comms. You don't have to be a good driver to be useful)
 

Glennmp

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Dec 26, 2020
18
11
I think this is a topic that will be a main point of contention for sometime, as we grow with 2.0.

I cannot agree more that super car dusting is poor RP. I would say that it is even win mentality when the crims actively know that the cops have no way to contend with this, i.e. no AIR-1, lack of spikes, slow cruisers. Absolutely can agree that the early meta was this and it was beyond frustrating for the cops, from an observers point of view. Its not a healthy way to promote the serious RP bar that was set.

From a crims point of view and from a newly washed server point of view I could see why some people would try to justify these strats, having nothing to loose or everything to loose because of having very little, wanting to get ahead, replace what had been taken. All of which still pale in comparison to the standard we were asked to uphold. As a result cops and crims got a little more aggressive towards each other. Cars were towed at times, keys taken from ignitions, emotional responses to an albeit frustrating situation.

In an effort to cull this, I know that my group of associates advocated for a fair chase for X amount of time then getting into ' super ' cars. We figured this gave both a chance to the ill-equipped LEO's and to a less coordinated and, in their own right, ill-equipped crims. We are understanding that we dont have trunks to help take hostages easier or without needing multiple cars that then need to be watched as they poof, we cannot change clothes anywhere but a clothing store of place of employment while making an escape. We are both held to the numbers rule true but consider that cops are often in there own units, while crims pair up or leave all together from scene. Cops can brake off and go to multiple areas while crims have the opposite issue where they start as one and come apart.

There were some wins for both sides here and I think at a point both crims and cops made some progress to deal with things when it was like this.

Now comes the buff. Now we are seeing cruisers do 130+ easy, fugitives getting up into the 140's and ( check me on this ) buffalos hitting 145+. Yes this was to combat the super car highway dust, and it was helping LEO's chances in those types of chases. Consider this now though, how will the strats change to compensate in a perceived loss of an advantage? Will the crims now take advantage of the absence of AIR-1 and what does that look like? Do they get more aggressive and start shooting, in which case we will see these posts replaced with GP > RP? Its all up in the air.

I guess what im getting at is, no matter who is driving what at what speeds, people will normally gravitate towards a perceived advantage, those ' advantages ' get countered with something, and the evolution begins again. To answer your question, no I do not feel the cop cars are overpowered, I think that the weakness in them is yet to be exposed.

If thats driver ability, local RNG, scene, or strat that exposes it is all name of the game we all agree to play here. AS LONG AS EVERYONE REMEMBERS THE STANDARD WE ARE BEING HELD TO, IM LOOKING AT YOU HIGHWAY DUSTERS.

I do want to point out that ive seen way too many LEO's body kitting cars in a chase or swapping vehicles getting back into a chase, and its on body cam, but thats a topic for another thread.
Very excellent points, I agree with all of them. I think my main concern for the post is the get opinions on the handling of the cars if anything else. I personally don't care if cop cars have a 1 morbillion top speed to combat highways, but my concern is for the acceleration and handling. When I can't have a chance to just out drive cops is when there is a problem, Which, there isn't. I just wanted opinions. (you'll never catch me!!) Specifically I was in a chase recently and I felt as if I think it was the fugitive, seemed to have really good handling/acceleration. But, there are many factors to consider and it was only one or two examples I've felt like this. as you said we'll see where things go and I'm excited!
 

Joe Night

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So I play both a lot of cop and crim as of late. I will tell you that when it comes to the cop cars each and every single car handles differently then the next some have better acceleration but horrible brakes, some have a very high top speed but handling isn’t the best, and some cars are even horrible on the road but even better off road. Every cop has their preferred choice of vehicle they wish to drive and that usually matches their driving style. What I can tell you though is probably 80% of the cops on the server don’t care if they win or loose they just want to have that rp experience. Me personally I don’t care if I loose you in a car chase as it’s something for me to do and some form of interaction with the criminal. Yes we did get highway dusted quiet a bit and that’s why some of our vehicles were buffed because the cops got little to no rp out of events like those so it was completely one sided.

When it comes to car chases though I can tell you that even if you have 4 cops chasing you, you as the criminal still have a very high likelihood of getting away if you pick your location right and know how to drive. It is more difficult for cops to follow in pursuits due to the fact we are constantly having to deal with the locals who change their minds on what way they want to pull over to get out of the way when we come flying up with our lights on. Not to mention the fact that every chase is a game of follow the leader so if you as the criminal decide to all the sudden wip a 180 or take a sharp turn out of the blue that will fuck a majority of the following cops up and give you a bit of a advantage and it a here where the third unit in the chase can definitely pick up the slack or any of the parallel units. Communication is key in pursuits and if the cops don’t have that then they are deemed to fail.

Pursuits are fun on both sides of the fence but it is completely up to the criminal on how they are wanting it to go. If you are gonna be that guy and take sultan gaps all day then expect cops to be waiting for you on the other side. If you are gonna start driving recklessly and ram locals or drive on the opposite side of the road for a long period of time then expect the cops to start pitting you.

Cop cars are constantly getting tweaked and will probably continue to get tweaked as people in the city make more money to afford faster or better cars. Don’t worry cops do know when a car is doing far better then it should especially when it comes to a top speed or better handling in a certain area that it should be. Things like that are reported and are getting adjusted as needed.
 
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Lord Lowdar

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Glennjamin Till
Very excellent points, I agree with all of them. I think my main concern for the post is the get opinions on the handling of the cars if anything else. I personally don't care if cop cars have a 1 morbillion top speed to combat highways, but my concern is for the acceleration and handling. When I can't have a chance to just out drive cops is when there is a problem, Which, there isn't. I just wanted opinions. (you'll never catch me!!) Specifically I was in a chase recently and I felt as if I think it was the fugitive, seemed to have really good handling/acceleration. But, there are many factors to consider and it was only one or two examples I've felt like this. as you said we'll see where things go and I'm excited!
Yes 1000% the acceleration is crazy and it helping close those hard earned spaces! Its tough for sure!
 
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Joe Night

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I just want to focus on one part here. How many time have you seen Crims do crime in personal cars?
About a dozen possibly but it’s not as common currently as it once was.
 
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